Assassin’s Creed Unity One is full of bugs The game tester’s job is to identify the defects in video games. The defects are also called bugs. Testers need to make that the game functions properly, all the actions make sense and report all the bugs found in the game. |
Defect Types
There are many mistakes that can
occur during the testing of video games. There are different typed of bugs and errors
that can occur that can have a small negative impact to the game up to stop
completely the progression of it.
Type of error
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Function Error
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This error occurs when the player perform an action which
doesn’t function properly. A common example of a jumping bug is when you need
to jump with a player to progress further in the game and the jumping doesn’t
work. As a result you can progress
further in the game because of the bug and these bugs are called fatal bugs.
These types of bugs need to be removed to make the game function properly and
can be found at any stage of the game.
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Assignment bugs
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These bugs
are caused when values are missing or are incorrectly setted by the program. This causes crashes in the game and as a
result the game doesn’t work properly. Furthermore, this bug can be the
values for music or sounds effects which are needed to be replaced because
they are not coded right. This type of bug can be found everywhere in the
game, from the starting menu to the post game (credits). For example many
times the music in menu or at the credits its wrong coded. Sometimes it
starts earlier or later than it should start or the wrong piece of music has
been coded in the game.
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Checking
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When an action in a video game is not checked correctly
because the written code to validate data is too slow or is not working at
all to validate it before it is used. This error is similar to the assignment
bug. An example of a checking error is when you will try to pick up one item
and you will pick two. Even of this errors occurs, the game will still
function and you will be able to progress further in the game.
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Timing
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When an
action, an animation or a sound effect don’t sync correctly to the others we
have a timing bug. For example, after you finish a part of a game and the
sound that has to start after you finish it is played earlier or with delay;
that’s a timing bug. These bugs are not very important, don’t actually affect
the progression of the game and are characterised cosmetic.
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Algorithm
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This is an error that occurs at collision detection. Many
times within games there are walls, floors which are positioned wrong and
cause the player to go out of the map, which means that collision detection
doesn’t work properly. Collision detection is very important because it keeps
the player stuck where he is.
Furthermore, when two or more figures are in the same
spot and are colliding with each other at the Z coordinate (The Z coordinate
is the depth coordinate which exists only at 3D). This type of error is also
known as Z-Fighting.
Another very common algorithm bug is the LOD Popping. I
am sure that many times during a video game you have seen environments, graphics
from far away decrease in quality/polygons. This happens to avoid putting
much strain on the GPU. Essentially, LOD is when the quality of the
graphics/environments gets better when you go closer to the figures.
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Documentation
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This is the
bug of text, audio files and graphical assets. Any incorrect spelling,
grammar, punctuation are corrected and the translations of different
languages and their grammar is right. Documentation is also responsible to
make sure that there are no inappropriate words and images for that type of
game. As a result, they keep the game at the age category they want. These type
of bug is very common in menus, settings and dialogues within a game.
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Defect Trigger
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Exception Trigger
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An exception trigger occurs when the code of the game
cannot be read by the game. After this happens the game activates the trigger
causing the game to crash.
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Stress Trigger
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This type of
trigger occurs when the game servers get a lot of stress. This mainly happens
because the PC cannot meet the requirements of the game or there are many
players, items and entities spawning in on a server. Furthermore, when a
server due to the server/game freezes duo to it is having too much stress on
it, it will slow down to the point of it, freezing to eventually crash.
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Start Up Trigger
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This trigger occurs when the game is at the loading
stage. At this stage all the contents
of the game are loading. This can either delay the loading stage of the game
or to freeze it completely. As at the stress trigger error, this is caused
because the PC cannot meet the requirements of the game and there too much
pressure to the hardware and the CPU.
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Normal Trigger
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A normal
trigger is caused by the hardware. If you can’t meet the game’s hardware
requirements this normal trigger error will occur. It’s very easy to avoid
this type of error by knowing the requirements for each game. This can be
found very easily in the web by searching on the game’s website. After that
you will be able to know if your PC will be able to afford this game.
Additionally, the normal trigger error can occur when you are trying to play
a game with low resolution that doesn’t suit to the monitors. As I referred
in the previous example, it’s very easy to overcome this error, by knowing
the monitor requirements of the game.
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Configuration Trigger
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This bug occurs when you are configuring the game’s
settings and the game hasn’t been tested for the settings yet, causing
errors. This can affect both graphics and sound as you can change a graphical
setting resulting in textures to go missing or changing sound settings. This
trigger is common with games that can be found and downloaded on the web and
are not made by experienced developers. It’s very rare to find popular games
with that trigger but not impossible.
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Operating Regions
There are four operating regions
that a video game can be during the resting process. These are the Pre-game region, the Start-up
Region, the in game region and the Post-game region.
The Pre-game region is the stage
before you start a game. During the use of a console the pre-game stage is the
time before inserting the game disk where the console is operational but the
game is not. At the PC this region is when the system or the device is already
powered on before you start the game or app. During this stage players can
change the settings of a game such as the quality of graphics, the sounds and
the controllers.
The Start Up region is when the
player activates some of the game operations until the game is ready to be
played. A common example of that stage is the highlights of the game, including
its features.
In game region is the stage that
the player actually plays the game. You
can play a game as many times as you want and most of the times you need to
achieve certain things to progress at the next stage. Depending on the game,
there are different options regarding the game. You can choose between
missions, campaign and many other options that are provided in different types
of games.
Post-game region is the last
stage of video games, when the player finishes the game and wants to exit from
it. There are different options for that depending on the type of game you are
playing. The most common options are exit without saving and save and exit.
Furthermore, the majority of games include the auto-save option which can be
switched on or off very easily at the main menu. The advantage of that is that
the progress is saved automatically and as a result it can’t be lost.
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